MOD GUIDES BY evilsofa ON
original postings can be found HERE.

TABLE OF CONTENTS

GENERAL MOD
INSTALLING THE STALKER COMPLETE 2009 MOD
INSTALLING THE CLEAR SKY COMPLETE MOD
INSTALLING THE CALL OF PRIPYAT COMPLETE MOD
INSTALLATION OF OBLIVION LOST 2.2
INSTALLATION OF PRIBOI STORY 1.1.3
OBLIVION LOST 2.2 ARTIFACT TRANSMUTATION RECIPES
OBLIVION LOST 2.2 ARTIFACT TRANSMUTATION RECIPE LOCATIONS
OBLIVION LOST 2.2 SPECIAL WEAPONS LOCATIONS


G E N E R A L    M O D

MAJOR EDIT 11/01/2009: I've cleaned up my first few posts to be much easier to follow. This post is about installing SoC vanilla without a major mod, the second post is about installing the Stalker Complete 2009 1.4.4 mod, the third post is about installing the Oblivion Lost 2.2 mod, and the fourth post is about installing Priboi Story 1.1.3.

Assumptions: I wrote all of these posts while running WinXP; file locations for Vista and Win7 will be different. I installed the game from the DVD; installations from direct2drive.com and Steam may have different file locations. I only played the single-player campaign; I know nothing about multiplayer.

BASIC INSTALL WITH BUGFIXES ONLY

The original game, even with the most recent official patch applied, still has many seriously annoying bugs including crash bugs, quest bugs, graphics bugs and NPCs dying when they aren't supposed to bugs, so purely vanilla is not recommended. To install the game with as many bugfixes as possible without using a major mod, here is what you should do:

  1. Install the English version of Stalker, and apply the official 1.0005 patch. If you have the DVD or Steam version of the game, there are updaters for the US version and the worldwide version; if you're not sure which one you have, the updater will detect which version you have, and install if it's the right one and tell you if it's not the right one. If you have the direct2drive.com version of the game, it requires its own special patch, which is also on the official patch page. Version 1.0006 only updated multiplayer code and then was recalled due to problems it caused, so you should only use the 1.0006 patch if you are going to play multiplayer because almost all active servers run 1.0006; unfortunately, the Steam version of Stalker cannot be updated to 1.0006.
  2. Enable modding by going to the main game folder "C:\Program Files\THQ\S.T.A.L.K.E.R. - Shadow of Chernobyl\", opening fsgame.ltx and changing "$game_data$ = false" to "$game_data$ = true"; when finished, the second line must look like this (except with more spaces, because this forum condenses multiple spaces into one):

    $game_data$ = true| true| $fs_root$| gamedata\

    The location of fsgame.ltx may be different for Vista/Win7 and Steam/direct2drive installations.
  3. Install the ZRP Community Bug-Fix to fix crash bugs, quest bugs, misleading spelling errors, and other annoyances like NPCs dying in campfires. The best current version on the Downloads page at this writing is the "Zone Reclamation Project 1.05 Test R10".
  4. Fix the shadow glitches. This is a very distracting effect that you will see everywhere on the edges of your screen, especially if you have a 16:10 or 16:9 monitor. This is most easily observed at the very beginning of the game, when you talk to Wolf in the first village. Look at the roof of the building behind him, and back away from Wolf until you are out in in the street beyond the firepit, and turn so that roof is on the left edge of your screen. If it is sunny and the chimney has a shadow, you will see the chimney's shadow go all crazy in a very noticeable way as you turn. To fix this, go to the user.ltx file ("C:\Documents and Settings\All Users\Shared Documents\stalker-shoc\user.ltx" for XP, "C:\Users\Public\Documents\stalker-shoc\user.ltx" for Vista/Win 7) and make these changes:

    r2_sun_near 20
    r2_sun_near_border 1

    If that doesn't solve all of the shadow glitches, slowly increase r2_sun_near_border to 1.1, 1.2 etc until the glitches are gone; I presume the wider your resolution is, the larger the number needs to be. If you have installed the Steam version of Stalker, you may need to start the game to the main menu (and possibly change the resolution) in order for the user.ltx file to be created.
  5. The flashlight is much too bright, and sears your eyeballs out if you shine it at a wall close to you. To fix this, install the Fallout Flashlight 1.1 mod, and from the main game folder, go to the gamedata\config\models\objects\ folder, open the light_night.ltx file, and make these changes (leaving the other values the same):

    range = 30
    range_r2 = 30
    color = 0.4,0.4,0.4,0.2
    color_r2 = 0.4,0.4,0.4,0.2
    omni_range = 5
    omni_range_r2 = 0.75
    omni_color = 0.0,0.4,0.4,0.1
    omni_color_r2= 0.4,0.4,0.4,0.1
  6. Use the -nointro and -noprefetch flags on the shortcut that you launch SoC from. SoC's prefetch seems to be set much too aggressively for most systems and aggravates hitching.
  7. The Float32 mod was intended to improve performance if you have an 8800GT/4830 or slower video card. If your video card is faster, you don't need or want Float32! Float32 is incompatible with the -noprefetch flag.
  8. The AA slider in the graphics options does nothing. If you have an nVidia card with recent drivers, you can force true AA by using these settings in the nVidia control panel's profile for Stalker:

    Antialiasing - Gamma correction: Off
    Antialiasing - Mode: Override any application setting
    Antialiasing - Setting: 2x or 4x
    Antialiasing - Transparency: Off

    This worked for me with nVidia drivers WinXP 32-bit 190.62, but due to an odd quirk with the nVidia Control Panel, each time I restarted Windows, I found that the Stalker profile had Override 2x turned off, and I had to turn it on again. I have not tested this with other versions of the nVidia drivers.

    This is apparently supersampling AA, because the performance hit is HUGE; my GTX 275 was only able to handle 2xAA at 1680x1050. I do not know how to do this for ATI cards, if it is even possible.
  9. After all installation is done, you MUST start a new game. If you do not, the game will either crash at the beginning or cause problems later with constant crashing, because the game engine reads all mod changes from the all.spawn file one time only during the start of a new game.

WALKTHROUGH

For an amazingly complete walkthrough with locations, maps and pictures of every item and stash in the game, as well as details about every quest and NPC, see the Zone Survival Guide.

For really useful info in the game that I've never seen listed anywhere else, see "What You Know That Ain't So" and "Quirks In The Game".

"Crashes Still In The Game" can help diagnose game crashes.

Two tips for beginning Stalkers I wished I'd found out a lot sooner: always use the sights of a gun (by using right-click), because shooting from the hip is about 50 times more inaccurate than aiming; silencers reduce damage but not accuracy, and are so useful that the reduced damage output is worth it.

CHEATS

To increase the weight limit, go to gamedata\config\system.ltx and change this value to however high you want to go:
max_weight = 60

then go to gamedata\config\creatures\actor.ltx and change this value to the same as max_weight:
max_item_mass = 60

and this value to be more than the other two values:
max_walk_weight = 70

Values over 1000 are not recommended, because you may be killed by short jumps. The system.ltx and actor.ltx files won't be there unless you are using a mod that creates those files.

To become invulnerable to all forms of damage, go to the gamedata\config\creatures\actor.ltx file. The actor.ltx file won't be there unless you are using a mod that creates that file. There you will find four sections titled:

[actor_immunities_gd_novice]
[actor_immunities_gd_stalker]
[actor_immunities_gd_veteran]
[actor_immunities_gd_master]

these four sections include entries like burn_immunity, explosion_immunity, and so forth. These are the immunity levels you will get when playing at novice, stalker, veteran and master difficulties. To give yourself total immunity to all damage for a difficulty setting, reduce all the immunity values for that difficulty setting to zero. If you are playing at master difficulty and reduce all the novice immunity values to zero, you will only get complete immunity to all damage if you switch to playing novice difficulty.

CREDIT

Many thanks to artistpavel, the author of the Stalker Complete 2009 mod; much of the information in these posts are derived from its readme files.

 


- by Artistpavel -

I N S T A L L I N G    T H E    S T A L K E R    C O M P L E T E    2 0 0 9    1 . 4 . 4    M O D

The Stalker Complete 2009 1.4.4 mod sticks to vanilla gameplay and storyline while vastly improving the graphics and fixing bugs and annoyances. It does these things so well that I recommend using this mod for your first time through the game. Installing SC2009 is easy, but when I tested out version 1.4.1, I found I still needed to do the following (version 1.4.4 may have already done some of these things for you, but I do not have time to check):

  1. Install the English version of Stalker. If you have used any other mods, it is very important to prepare for installing SC2009 by completely removing the entire game, deleting the main game folder, and deleting the STALKER-SHOC folder ("C:\Documents and Settings\All Users\Shared Documents\stalker-shoc\user.ltx" for XP, "C:\Users\Public\Documents\stalker-shoc\user.ltx" for Vista/Win 7), and then re-installing the English version of the main game. Installing SC2009 1.4.4 on top of other mods will cause problems. Installing SC2009 on a non-English install of SoC will cause problems unless you delete the localizations.ltx file from the gamedata\config folder (doing that will cause some minor UI problems). Using savegames from other mods will cause problems; you MUST start a new game when playing SC2009.
  2. Apply the official 1.0005 patch. If you have the DVD or Steam version of the game, there are updaters for the US version and the worldwide version; if you're not sure which one you have, the updater will detect which version you have, and install if it's the right one and tell you if it's not the right one. If you have the direct2drive.com version of the game, it requires its own special patch, which is also on the official patch page. Version 1.0006 only updated multiplayer code and then was recalled due to problems it caused, so you should only use the 1.0006 patch if you are going to play multiplayer because almost all active servers run 1.0006; unfortunately, the Steam version of Stalker cannot be updated to 1.0006.
  3. If you installed the Steam version of Stalker, BEFORE you install the SC2009 mod you must at least run the game to the main menu (and perhaps set the resolution), so the game will create a user.ltx file that the SC2009 installer will be able to use. If you do not do this, the SC2009 installer will show the error "Setup could not find your install of S.T.A.L.K.E.R. Shadow of Chernobyl". If you start a new game at this point, you will still need to start a new game after installing the SC2009 mod.
  4. Install the Steam Compatible version of Stalker Complete 2009 1.4.4 from the SC2009 Downloads page. Despite what the readme at the beginning of the install says, it is compatible with the Steam version of the game as well as the DVD and direct2drive.com versions.
  5. Fix the shadow glitches. This is a very distracting effect that you will see everywhere on the edges of your screen, especially if you have a 16:10 or 16:9 monitor. This is most easily observed at the very beginning of the game, when you talk to Wolf in the first village. Look at the roof of the building behind him, and back away from Wolf until you are out in in the street beyond the firepit, and turn so that roof is on the left edge of your screen. If it is sunny and the chimney has a shadow, you will see the chimney's shadow go all crazy in a very noticeable way as you turn. To fix this, go to the user.ltx file ("C:\Documents and Settings\All Users\Shared Documents\stalker-shoc\user.ltx" for XP, "C:\Users\Public\Documents\stalker-shoc\user.ltx" for Vista/Win 7) and make these changes:

    r2_sun_near 20
    r2_sun_near_border 1

    If that doesn't solve all of the shadow glitches, slowly increase r2_sun_near_border to 1.1, 1.2 etc until the glitches are gone; I presume the wider your resolution is, the larger the number needs to be. This fix is not present in SC2009 1.4.4.
  6. Use the -nointro and -noprefetch flags on the shortcut that you launch SoC from. SoC's prefetch seems to be set much too aggressively for most systems and aggravates hitching.
  7. The AA slider in the graphics options does nothing. If you have an nVidia card with recent drivers, you can force true AA by using these settings in the nVidia control panel's profile for Stalker:

    Antialiasing - Gamma correction: Off
    Antialiasing - Mode: Override any application setting
    Antialiasing - Setting: 2x or 4x
    Antialiasing - Transparency: Off

    This worked for me with nVidia drivers WinXP 32-bit 190.62, but due to an odd quirk with the nVidia Control Panel, each time I restarted Windows, I found that the Stalker profile had Override 2x turned off, and I had to turn it on again. I have not tested this with other versions of the nVidia drivers.

    This is apparently supersampling AA, because the performance hit is HUGE; my GTX 275 was only able to handle 2xAA at 1680x1050. I do not know how to do this for ATI cards, if it is even possible.
  8. I see that the SC Realistic Weapons Add-on 0.8 is also available on the SC2009 downloads page. The comments for that mod describe what it does pretty well, and it looks like a good fix, but I haven't tried it myself.
  9. After all installation is done, you MUST start a new game. If you do not, the game will either crash at the beginning or cause problems later with constant crashing, because the game engine reads all mod changes from the all.spawn file one time only during the start of a new game.

The Float32 mod is incompatible with SC2009, so do not install it.

Oblivion Lost 2.2 cannot be installed with SC2009; you must completely remove SC2009 before installing Oblivion Lost 2.2, and start a new game.

The walkthrough and cheats I describe in the first post of this thread work for SC2009 as well.

If you don't like the new HUD, you can get the vanilla HUD back by going to gamedata\config\ui and deleting these files:

maingame.xml
maingame_16.xml
motion_icon.xml
motion_icon_16.xml
ui_hud.xml
zone_map.xml
zone_map_16.xml
.

 


- by Artistpavel -

I N S T A L L I N G    T H E    C L E A R    S K Y    C O M P L E T E    1 . 1 . 3    M O D

Go HERE for current details and download.

The install order is quite simple:

  1. Install Clear Sky.
  2. Install the official 1.5.10 patch (automatically applied for the Steam version).
  3. Install Clear Sky Complete.

The shadow glitches are still the same as in SOC, and fixing them is also the same as SOC, by going to the user.ltx file and making these changes:

r2_sun_near 20
r2_sun_near_border 1

(Increase sun_near_border to 1.1 or 1.2 or more as needed for extremely wide displays.)

The sun shadow problem can be fixed using these values in user.ltx (you may or may not need this):

r2_sun_depth_far_bias -0.00002
r2_sun_depth_far_scale 1.
r2_sun_depth_near_bias 0.00001
r2_sun_depth_near_scale 1.

For Windows 7 nVidia users, turn off Vsync in the game and force Vsync on in the nVidia Control Panel to make Vsync work, otherwise unberable tearing will probably occur. You might have to sacrifice some other settings to use 2xAA and the antialias A-tested objects for DX 10.0.

If you have an extremely beefy system, try this user.ltx file, which contains maximum quality settings beyond that which can be accessed via the game.

 


- by Artistpavel -

I N S T A L L I N G    T H E    C A L L    O F    P R I P Y A T    1 . 0 . 2    C O M P L E T E    M O D

Go HERE for current details, or HERE for the direct download page. Release and install instructions pending.


I N S T A L L A T I O N    O F    O B L I V I O N    L O S T    2 . 2

The Oblivion Lost 2.2 mod introduces radical changes to gameplay, including drivable vehicles, new weapons, controller monsters that can take control of other NPCs and zombify them against you, new mutants, randomly timed "blowouts" which force both you and your enemies to run to fallout shelters, dynamic anomalies that move around by day and transmute artifacts by night, the blowouts also spawn artifacts from anomalies as well as hordes of mutants, significant changes to the accuracy and power of weapons, significant changes to vendor prices and quality of dropped weapons, and so on; the gameplay of OL 2.2 is so far removed from the original that I recommend using this mod only after your first time through the game.

Oblivion Lost cannot be installed at the same time as Stalker Complete 2009, and lacks much of the graphics improvements in SC2009, but many of those graphics improvements are available as separate mods that have been made to work with OL 2.2. Doing that is a fairly complex install process, but the result is worth it! Here is what you should do:

  1. Install the English version of Stalker. If you have used any other mods, including an earlier version of Oblivion Lost, it is very important to prepare for installing OL 2.2 by completely removing the entire game, deleting the main game folder, and deleting the STALKER-SHOC folder ("C:\Documents and Settings\All Users\Shared Documents\stalker-shoc\user.ltx" for XP, "C:\Users\Public\Documents\stalker-shoc\user.ltx" for Vista/Win 7), and then re-installing the English version of the main game. Installing OL 2.2 on top of other mods will cause problems. Installing OL 2.2 on a non-English install of SoC will cause problems. Using savegames from other mods will cause problems; you MUST start a new game when playing OL 2.2.
  2. Apply the official 1.0005 patch. If you have the DVD or Steam version of the game, there are updaters for the US version and the worldwide version; if you're not sure which one you have, the updater will detect which version you have, and install if it's the right one and tell you if it's not the right one. If you have the direct2drive.com version of the game, it requires its own special patch, which is also on the official patch page. Version 1.0006 only updated multiplayer code and then was recalled due to problems it caused, so you should only use the 1.0006 patch if you are going to play multiplayer because almost all active servers run 1.0006; unfortunately, the Steam version of Stalker cannot be updated to 1.0006.
  3. Enable modding by going to the main game folder "C:\Program Files\THQ\S.T.A.L.K.E.R. - Shadow of Chernobyl\", opening fsgame.ltx and changing "$game_data$ = false" to "$game_data$ = true"; when finished, the second line must look like this (except with more spaces, because this forum condenses multiple spaces into one):

    $game_data$ = true| true| $fs_root$| gamedata\

    The location of fsgame.ltx may be different for Vista/Win7 and Steam/direct2drive installations.
  4. Install the Oblivion Lost 2.2 mod.
  5. Install the Photorealistic Zone mods for OL 2.2, in this order:

    Photorealistic Zone v1.0 - do a "Save As..." on this link - it's about 263MB.
    Photorealistic Zone - Creatures v0.6
    Photorealistic Zone v1.0 for Oblivion Lost 2.2 Compatibility Patch (1.0)
  6. Install the Panoramic Mod 2.1 Final for OL 2.2.
  7. Install the sky4ce SkyGraphics Mod 2.0RC4.1. In "gamedata\shaders\r2\SkyGRAPHICS_options.cfg", make these changes:

    Disable Sun Shafts by putting // in front of #define SUN_SHAFTS
    In the Depth of Field section, change "MINDIST float" from 0.4 to 15, and change "MAXDIST float" from 200 to 375
    In the Parallax Occlusion Mapping section, change "PARALLAX_OFFSET float" from 0.015 to 0.01
    In the Screen Space Ambient Occlusion section, change "CONT_COEF float" from 0.2 to 0.7
    Do not enable the Float32 section, because it is incompatible with Panoramic Mod 2.1.
    Doing these changes will set SkyGraphics the same way Stalker Complete 2009 does and looks much better than default.
  8. Install the Natural English Language Mod for OL 2.2 version 1.1.1. This merges into OL 2.2 the Raw Onion Revamp mod (which is also seen in Stalker Complete 2009), adds more text fixes that were specific to OL 2.2's Russian to English translation, and even fixes a game crash bug.
  9. Fix the shadow glitches. This is a very distracting effect that you will see everywhere on the edges of your screen, especially if you have a 16:10 or 16:9 monitor. This is most easily observed at the very beginning of the game, when you talk to Wolf in the first village. Look at the roof of the building behind him, and back away from Wolf until you are out in in the street beyond the firepit, and turn so that roof is on the left edge of your screen. If it is sunny and the chimney has a shadow, you will see the chimney's shadow go all crazy in a very noticeable way as you turn. To fix this, go to the user.ltx file ("C:\Documents and Settings\All Users\Shared Documents\stalker-shoc\user.ltx" for XP, "C:\Users\Public\Documents\stalker-shoc\user.ltx" for Vista/Win 7) and make these changes:

    r2_sun_near 20
    r2_sun_near_border 1


    If that doesn't solve all of the shadow glitches, slowly increase r2_sun_near_border to 1.1, 1.2 etc until the glitches are gone; I presume the wider your resolution is, the larger the number needs to be.

    If you have installed the Steam version of Stalker, you may need to start the game to the main menu (and possibly change the resolution) in order for the user.ltx file to be created.
  10. In OL 2.2, widescreen players will find that the bottom rows of the inventory are not clickable. Here is the fix:

    In gamedata\config\ui, make these changes in inventory_new_16.xml:

    <dragdrop_bag x="19" y="40" width="339" height="434"
    cell_width = "26" cell_height="31" rows_num="14" cols_num="12">


    and

    <bag_static x="11" y="240" width="400" height="500" stretch="1" complex_mode="1">
  11. The flashlight is much too bright, and sears your eyeballs out if you shine it at a wall close to you. To fix this, go to the gamedata\config\models\objects\ folder, open the light_night.ltx file, and make these changes (leaving the other values the same):

    range = 30
    range_r2 = 30
    color = 0.4,0.4,0.4,0.2
    color_r2 = 0.4,0.4,0.4,0.2
    omni_range = 5
    omni_range_r2 = 0.75
    omni_color = 0.0,0.4,0.4,0.1
    omni_color_r2= 0.4,0.4,0.4,0.1
  12. If you don't like the new HUD, you can get the vanilla HUD back by going to gamedata\config\ui and deleting these files:

    maingame.xml
    maingame_16.xml
    motion_icon.xml
    motion_icon_16.xml
    ui_hud.xml
    zone_map.xml
    zone_map_16.xml
  13. Use the -nointro and -noprefetch flags on the shortcut that you launch SoC from. SoC's prefetch seems to be set much too aggressively for most systems and aggravates hitching.
  14. Do not install the Float32 mod or enable it in the SkyGraphics mod. Float32 is incompatible with -noprefetch, and is also incompatible with the Panoramic 2.1 mod, which is used in this build of OL 2.2.
  15. The AA slider in the graphics options does nothing. If you have an nVidia card with recent drivers, you can force true AA by using these settings in the nVidia control panel's profile for Stalker:

    Antialiasing - Gamma correction: Off
    Antialiasing - Mode: Override any application setting
    Antialiasing - Setting: 2x or 4x
    Antialiasing - Transparency: Off

    This worked for me with nVidia drivers WinXP 32-bit 190.62, but due to an odd quirk with the nVidia Control Panel, each time I restarted Windows, I found that the Stalker profile had Override 2x turned off, and I had to turn it on again. I have not tested this with other versions of the nVidia drivers.

    This is apparently supersampling AA, because the performance hit is HUGE; my GTX 275 was only able to handle 2xAA at 1680x1050. I do not know how to do this for ATI cards, if it is even possible.
  16. After all installation is done, you MUST start a new game. If you do not, the game will either crash at the beginning or cause problems later with constant crashing, because the game engine reads all mod changes from the all.spawn file one time only during the start of a new game.

WALKTHROUGHS FOR OBLIVION LOST 2.2

The walkthrough and cheats I describe in the first post of this thread work for OL 2.2 as well, because the story and item locations don't really change very much.

OL 2.2 allows you to transmute artifacts into much more powerful artifacts by throwing them into anomalies. I have written a complete recipe list here, and described how to obtain all of the recipes here.

OL 2.2 also introduces some very nice new weapons. I have written a complete list of these weapons and how to obtain them here.

CHEATS FOR OL 2.2 ONLY

The Army helicopters may be extremely difficult in Yantar and Red Forest. I did manage to take both of them down with the RPG, but you can remove them by making these changes to the oblivion_lost.script file (I'm sorry I don't have the exact location of that file):

You can manually disable the blowouts by opening system.ltx and finding:

Changing this to 0.0 will disable the blowouts, and changing it back to 1.0 will re-enable them.

There are some more complicated OL 2.2 cheats to be found in this OL 2.2 FAQ.

If the controller's wind tunnel noise gets caught in an annoying loop even after it's dead, the only way to make it stop is to save the game and exit all the way to Windows and load back in.

 


I N S T A L L A T I O N    O F    P R I B O I    S T O R Y    1 . 1 . 3

Priboi Story has a different plot with a different main character, set one year later, with more green areas and some changes to gameplay. I personally found it disappointing compared to SC2009 and OL 2.2, but here is how to install it:

  1. Install the English version of Stalker. If you have used any other mods, it is very important to prepare for installing Priboi Story by completely removing the entire game, deleting the main game folder, and deleting the STALKER-SHOC folder ("C:\Documents and Settings\All Users\Shared Documents\stalker-shoc\user.ltx" for XP, "C:\Users\Public\Documents\stalker-shoc\user.ltx" for Vista/Win 7), and then re-installing the English version of the main game. Installing Priboi Story on top of other mods will cause problems. Installing Priboi Story on a non-English install of SoC will cause problems. Using savegames from other mods will cause problems; you MUST start a new game when playing Priboi Story.
  2. Apply the official 1.0005 patch. If you have the DVD or Steam version of the game, there are updaters for the US version and the worldwide version; if you're not sure which one you have, the updater will detect which version you have, and install if it's the right one and tell you if it's not the right one. If you have the direct2drive.com version of the game, it requires its own special patch, which is also on the official patch page. Version 1.0006 only updated multiplayer code and then was recalled due to problems it caused, so you should only use the 1.0006 patch if you are going to play multiplayer because almost all active servers run 1.0006; unfortunately, the Steam version of Stalker cannot be updated to 1.0006.
  3. Enable modding by going to the main game folder "C:\Program Files\THQ\S.T.A.L.K.E.R. - Shadow of Chernobyl\", opening fsgame.ltx and changing "$game_data$ = false" to "$game_data$ = true"; when finished, the second line must look like this (except with more spaces, because this forum condenses multiple spaces into one):

    $game_data$ = true| true| $fs_root$| gamedata\

    The location of fsgame.ltx may be different for Vista/Win7 and Steam/direct2drive installations.
  4. Install the Priboi Story 1.1 mod.
  5. Install the Priboi Story 1.1.3 Patch for 1.0005.
  6. Install the sky4ce SkyGraphics Mod 2.0RC4.1. In "gamedata\shaders\r2\SkyGRAPHICS_options.cfg", make these changes:

    Disable Sun Shafts by putting // in front of #define SUN_SHAFTS
    In the Depth of Field section, change "MINDIST float" from 0.4 to 15, and change "MAXDIST float" from 200 to 375
    In the Parallax Occlusion Mapping section, change "PARALLAX_OFFSET float from 0.015 to 0.01
    In the Screen Space Ambient Occlusion section, change "CONT_COEF float" from 0.2 to 0.7
    Do not enable the Float32 section.
    Doing these changes will set SkyGraphics the same way Stalker Complete 2009 does and looks much better than default.
  7. Fix the shadow glitches. This is a very distracting effect that you will see everywhere on the edges of your screen, especially if you have a 16:10 or 16:9 monitor. This is most easily observed at the very beginning of the game, when you talk to Wolf in the first village. Look at the roof of the building behind him, and back away from Wolf until you are out in in the street beyond the firepit, and turn so that roof is on the left edge of your screen. If it is sunny and the chimney has a shadow, you will see the chimney's shadow go all crazy in a very noticeable way as you turn. To fix this, go to the user.ltx file ("C:\Documents and Settings\All Users\Shared Documents\stalker-shoc\user.ltx" for XP, "C:\Users\Public\Documents\stalker-shoc\user.ltx" for Vista/Win 7) and make these changes:

    r2_sun_near 20
    r2_sun_near_border 1


    If that doesn't solve all of the shadow glitches, slowly increase r2_sun_near_border to 1.1, 1.2 etc until the glitches are gone; I presume the wider your resolution is, the larger the number needs to be. If you have installed the Steam version of Stalker, you may need to start the game to the main menu (and possibly change the resolution) in order for the user.ltx file to be created.
  8. If you hate head bobbing like I do, remove it by going to gamedata\config\misc\effectors.ltx and making these changes:

    run_amplitude = 0.0; 0.0075
    walk_amplitude = 0.0; 0.005
    limp_amplitude = 0.0; 0.011
  9. If you don't like the new HUD, you can get the vanilla HUD back by going to gamedata\config\ui and deleting these files:

    maingame.xml
    maingame_16.xml
    motion_icon.xml
    motion_icon_16.xml
    ui_hud.xml
    zone_map.xml
    zone_map_16.xml
  10. The flashlight is much too bright, and sears your eyeballs out if you shine it at a wall close to you. To fix this, go to the gamedata\config\models\objects\ folder, open the light_night.ltx file, and make these changes (leaving the other values the same):

    range = 30
    range_r2 = 30
    color = 0.4,0.4,0.4,0.2
    color_r2 = 0.4,0.4,0.4,0.2
    omni_range = 5
    omni_range_r2 = 0.75
    omni_color = 0.0,0.4,0.4,0.1
    omni_color_r2= 0.4,0.4,0.4,0.1
  11. Use the -noprefetch flag on the shortcut that you launch SoC from. SoC's prefetch is too aggressive and aggravates hitching on most systems. Don't use the -nointro flag until later - you will get an interesting movie when you start a new game.
  12. Do not install the Float32 mod or enable it in the SkyGraphics mod. Float32 is incompatible with -noprefetch.
  13. The AA slider in the graphics options does nothing. If you have an nVidia card with recent drivers, you can force true AA by using these settings in the nVidia control panel's profile for Stalker:

    Antialiasing - Gamma correction: Off
    Antialiasing - Mode: Override any application setting
    Antialiasing - Setting: 2x or 4x
    Antialiasing - Transparency: Off

    This worked for me with nVidia drivers WinXP 32-bit 190.62, but due to an odd quirk with the nVidia Control Panel, each time I restarted Windows, I found that the Stalker profile had Override 2x turned off, and I had to turn it on again. I have not tested this with other versions of the nVidia drivers.

    This is apparently supersampling AA, because the performance hit is HUGE; my GTX 275 was only able to handle 2xAA at 1680x1050. I do not know how to do this for ATI cards, if it is even possible.
  14. After all installation is done, you MUST start a new game. If you do not, the game will either crash at the beginning or cause problems later with constant crashing, because the game engine reads all mod changes from the all.spawn file one time only during the start of a new game.

Priboi Story 1.1.3 has the widescreen inventory bug fix already applied. I will not attempt to use any texture packs like Panoramic Zone, because Priboi Story has several hundred megabytes in the textures folder, and the readmes make me think a lot of the textures are customized for the mod.

WALKTHROUGH FOR PRIBOI STORY

Some of the storyline pieces are very hard to find, so you will need the Priboi Story 1.1 Complete Walkthru.

 


O B L I V I O N    L O S T   2 . 2    A R T I F A C T    T R A N S M U T A T I O N    R E C I P E S

These artifact transmutation recipes were found in Oblivion Lost 2.2 with the Natural English Language Mod for OL 2.2. The NELM has changed some recipe names and, in the process of fixing bugs, some recipe locations.

Here is how you make everything:

CONTROLLER'S SCALP

Pellicle -> Springboard 4 hours = Skin
Skin -> Whirligig 3 hours = Scale
Scale -> Fruit Punch 6 hours = Steel Scale
Steel Scale -> Burner 8 hours = Controller's Scalp

Beneficial properties:

  • +75% Telepathy
  • +100% Health
  • +10% Bulletproof cap
  • +30% Chemical burn
  • -733% Hunger

Detrimental properties: none (though Hunger is listed with red text as if it were detrimental, and I'm not sure it actually does anything).

SPHERE

Kolobok -> Springboard 3 hours = Steel Kolobok
Steel Kolobok -> Whirligig 5 hours = Titan Kolobok
Titan Kolobok -> Fruit Punch 7 hours = Diamond Kolobok
Diamond Kolobok -> Burner 8 hours = Sphere

Beneficial properties:

  • +10% Bulletproof cap
  • +25% Burn
  • +12% Rupture
  • -15 Radiation
  • -45% Hunger

Detrimental properties: none, though see note above about Hunger.

FERVENT CRYSTAL

Soul -> Burner 4 hours = Soul Drops
Soul Drops -> Burner 5 hours = Fiery Soul
Fiery Soul -> Burner 6 hours = Crystal Soul
Crystal Soul -> Electro 3 hours = Fervent Crystal

Beneficial properties:

  • +600% Health
  • -30 Radiation
  • +16 Endurance

Detrimental properties: none.

STONE PORCUPINE

Urchin -> Burner 3 hours = Porcupine
Porcupine -> Electro 4 hours = Electro Porcupine
Electro Porcupine -> Fruit Punch 5 hours = Acidic Porcupine
Acidic Porcupine -> Springboard 8 hours = Stone Porcupine

Beneficial properties:

  • +25% Electric shock
  • -350% Bleeding
  • +77 Endurance
  • -50 Radiation

Detrimental properties: none. Note: the Encyclopedia lists +25% Burn, but the item actually has +25% Electric Shock, possibly because in OL 2.2, you get your Burn resistance from your Electric Shock resistance instead.

ELDER GLASSBEADS

Mama's Beads -> Electro 3 hours = Old Glassbeads
Old Glassbeads -> Fruit Punch 6 hours = Ancient Glassbeads
Ancient Glassbeads -> Whirligig 6 hours = Elder Glassbeads

Beneficial properties:

  • +200% Health
  • +20% Bulletproof cap
  • -450% Bleeding
  • -10 Radiation

Detrimental properties: none.

PUDDING

Shell -> Electro 3 hours = Fire Dummy
Fire Dummy -> Electro 5 hours = Shining Dummy
Shining Dummy -> Electro 7 hours = Moon Dummy
Moon Dummy -> Fruit Punch 8 hours = Pudding

Beneficial properties:

  • +45% Burn
  • +18 Endurance
  • +50 Electric shock

Detrimental properties: none.

CHIMAERA TEARS

Droplets -> Electro 2 hours = Electro Tears
Electro Tears -> Burner 5 hours = Fire Tears
Fire Tears -> Fruit Punch 4 hours = Chimaera Tears

Beneficial properties:

  • +45% Telepathy
  • -40 Radiation

Detrimental properties: -150% Health, +140% Bleeding.

SIMBION

Jellyfish + Droplets + Stone Blood + Thorn -> Fruit Punch 7 hours = Simbion

Beneficial properties:

  • +50 Telepathy

Detrimental properties: -25% Rupture, +50% Bleeding, -18 Endurance.

To put this another way:

Springboard: Pellicle 4h, Kolobok 3h, Acidic Porcupine 8h.
Whirligig: Skin 3h, Steel Kolobok 5h, Ancient Glassbeads 6h.
Fruit Punch: Scale 6h, Titan Kolobok 7h, Electro Porcupine 5h, Old Glassbeads 6h, Moon Dummy 8h, Fire Tears 4h, make Simbion 7h.
Burner: Steel Scale 8h, Diamond Kolobok 8h, Soul 4h, Soul Drops 5h, Fiery Soul 6h, Urchin 3h, Electro Tears 5h.
Electro: Crystal Soul 3h, Porcupine 4h, Mama's Beads 3h, Shell 3h, Fire Dummy 5h, Shining Dummy 7h, Droplets 2h.

Here are some other notes and observations with respect to using the recipes:

Here is a youtube of an artifact being transmuted: http://www.youtube.com/watch?v=QIP2a9Ouqdk

 

O B L I V I O N    L O S T   2 . 2    A R T I F A C T    T R A N S M U T A T I O N    R E C I P E    L O C A T I O N S

Here are the locations of all of the recipes, in the order you are likely to find them in the game. Recipe names and locations, as well as weapon and item names and locations, may be different due to the highly recommended Natural English Language Mod for OL 2.2.

Skin
Go to the military base at the south end of Cordon before clearing out the military under the bridge, and you will find, in the first room of the bunkhouse, a "Hand-written Letter" that gives you the Skin recipe. You can also get the Skin recipe from the corpse of one of the military under the bridge in Cordon. This recipe is listed in the PDA Diary as "Document's from the Outpost".

Ancient Glassbeads
I got this recipe from Sidorovich in Cordon for completing the 'Eliminate two bandits at the Garbage' job. It is possible that other Sidorovich tasks may give the recipe as a reward. This recipe is listed in the PDA Diary as "A Loner's Story".

Porcupine
Snitch at the 100rad Bar in the Bar area sells this recipe for 30,000 RU if you ask him nicely. This recipe is listed in the PDA Diary as "Informer's Data (1)".

Sunlight
Snitch at the 100rad Bar in the Bar area sells this fake recipe for 30,000 RU if you ask him rudely. This fake recipe is listed in the PDA Diary as "Informer's Data (2)", but is not listed in the Encyclopedia, and the Diary entry ends with "The above information has not been verified." There is no Sunlight recipe in the code of the mod, and there is even an entry referring to the process of getting the Sunlight recipe that reads "info_amk_recipt_fake", so it is definitely a fake recipe.

Old Glassbeads
Reward from a stalker named Brome in the 100rad Bar in the Bar area for doing the "Find the weapon of the Dutyer" quest, by returning the AN-94 Abakan Tactical to him from the Dark Valley bandit camp. This recipe is listed in the PDA Diary as "Duty's Data".

Elder Glassbeads
When you get the mission "Kill The Soldier" from the Barkeep at the 100rad Bar in the Bar Area ("I need you to take down this grunt..."), this leads you to the Private in the middle of the lake in Agroprom. Talk to him instead of killing him, and he will give you the recipe for Elder Glassbeads. This recipe is listed in the PDA Diary as "AWOL Soldier's Story".

Acidic Porcupine
In the Dark Valley, in the northeasternmost building of the bandit camp (north of the gas station), you will find several corpses in a room on the second floor. When you enter the room, a bloodsucker will attack you. One of the corpses has the recipe. This recipe is listed in the PDA Diary as "Wounded Man's Data".

Simbion
After you kill Burer in the bottom of X18, on a table in the room he came from (up the stairs) you will find the "Documents from Lab X18, part 4" which is the usual quest item. Next to it is a "Hand-written Letter" which is the Simbion recipe. This recipe is listed in the PDA Diary as "Data found in X18".

Steel Scale
Reward for doing the "Steal the box from the army outpost" quest from Sidorovich in Cordon. You can only get the quest and the reward after doing X18, but you can get the "Documents from the outpost" from the military outpost in the southern end of Cordon earlier. This recipe is listed in the PDA Diary as "Sidorovitch's data".

Diamond Kolobok
You'll get this recipe from Kruglov in Yantar after escorting him through the tunnel during the mission "Take radiation measurements". I think you will still get the recipe by looting his corpse if he should die, but I did not test this. This recipe is listed in the PDA Diary as "Data from Kruglov".

Steel Kolobok
A stalker named Hunter in the 100rad Bar in the Bar area will give you this recipe after doing the "Find the family rifle" quest by returning the custom shotgun from the electrified tunnel in Wild Territory. This recipe is listed in the PDA Diary as "Reward for the gun".

Electro Tears
Sakharov in Yantar gives you this recipe for doing the the "Bring the foot of a snork" quest. It is possible that other Sakharov tasks may give this recipe. This recipe is listed in the PDA Diary as "Sakharov's Data (1)".

Fire Dummy, Shining Dummy, Moon Dummy, and Pudding
Upon looting "Documents from Lab X16" from Ghost's corpse in X16, you get all four of these recipes in the Encyclopedia with no entry in the PDA Diary. Upon exiting X16 into Yantar, all four recipes get entered into the PDA Diary as "Data found in X16".

Fire Tears
Sakharov in Yantar gives you this recipe when you talk to him after returning from X16. This recipe is listed in the PDA Diary as "Sakharov's Data (2)".

Chimaera Tears
Sakharov in Yantar gives you this recipe when you give him the Ghost Suit from X16. This recipe is listed in the PDA Diary as "Sakharov's Data (3)".

Soul Drops, Fiery Soul, Crystal Soul and Fervent Crystal
Lukash, in the Freedom Base in Warehouse, will give you all four of these recipes when you complete the "Bring the bulletproof vest" quest by bringing him the Healing Berill suit from a corpse in Yantar near the X16 entrance. All four recipes get entered into the PDA Diary as "Cook's Report".

Electro Porcupine
A Freedom soldier named Screw, at the Freedom Base in Warehouse, will give you this recipe in return for one bottle of vodka. You will also find the recipe on his corpse if you kill him. This recipe is listed in the PDA Diary as "Screw's Data".

Stone Porcupine
Max, a Freedom soldier in the Freedom Base in Warehouse, will give you a quest regarding the crazy Stalker in the eastern swamp area of Warehouse. On the body of the crazy Stalker is found "The crazy Stalker's flash drive"; looting this gives you the Stone Porcupine recipe. You do not need to talk to Max to find the corpse and the recipe. This recipe is listed in the PDA Diary as "Psycho's Memory Stick".

Titan Kolobok
You will find this recipe on the corpse of a military soldier at the small military base in the NW corner of Warehouse. This recipe is listed in the PDA Diary as "Mercenary's PDA".

Scale
Voronin, the Duty boss in the Bar area, gave me this recipe for completing the "Obtain an RG-6 from Freedom" quest, which required retrieving the RG-6 grenade launcher from the basement of a house in the Bloodsucker Village in Warehouse. You can only meet Voronin after you complete X16. You can also get an RG-6 grenade launcher from the Freedom Base armory. This recipe is listed in the PDA Diary as "Voronin's Data".

Sphere
Cap, at the Barrier in Warehouse, will give you this recipe for repelling the Monolith attack. The recipe will also be on Cap's corpse if should he die. This recipe is listed in the PDA Diary as "Barrier Commander's Data".

Controller’s Scalp
I got this recipe from a Monolith soldier's corpse in Red Forest, fairly far down the beginning road, on about the 20th guy I killed; he was near the old APC (which is after the old tank). This recipe is listed in the PDA Diary as "Monolith soldier's PDA".

If you get really desperate for a recipe that you can't find, you can do this:

  1. Open info_amk_recipts.xml to look for the names of the recipes. They start with <info_portion id="info_amk_recipt_
  2. Once you've found a recipe that you want, you can copy its name (id=). Then open bind_stalker.script and look for:

    Code:
    function actor_binder:net_spawn(data)

    Add something like this underneath it (with the correct recipe):

    Code:
    db.actor:give_info_portion("info_amk_recipt_steel_kolobok")

    After you have loaded the game, you should have the recipe. You can then save the game and delete the added code from bind_stalker.script.

 

O B L I V I O N    L O S T   2 . 2    S P E C I A L    W E A P O N S   L O C A T I O N S

Here are the locations and correct names of the special weapons in OL 2.2 with the Natural English Language Mod for OL 2.2. SMGs go in the pistol slot, assault rifles and all but one shotgun go in the rifle slot. Weapons are listed in the order you are likely to find them. NPC looting may result in some special weapons being picked up and used by NPCs and becoming difficult to find; you can easily turn off NPC looting (and a few other interesting options) in the olp_mod.script file in the gamedata\scripts folder.

Benelli M3 Short (shotgun)
In Garbage. enter the Hanger and drop down into the first lower section on the right, and this weapon will be laying on the ground under the ramp. Remarkable in that it is the only shotgun that goes in the pistol slot. Seems to always stay there even if NPC looting is left on. You can also get this weapon by joining Freedom faction by talking to Lukash in Warehouse.

Saiga 12C (shotgun)
In Agroprom, in the first large complex of buildings, there are two buildings attached by a skybridge; this weapon is on the top floor (not the roof) of the eastern skybridge buiding, on the floor behind a pillar. Also found in Wild Territory, in the little white building with all the anomalies beneath it to the right of the building that has the four snipers in it (look north just before entering the sniper's building). Seems to always stay there even if NPC looting is left on.

AK-47 (assault rifle)
In Bar, always sold by the Barkeep.

Kriss Super V (SMG)
No confirmed spawn location. In Cordon, after you clear the military guards under the bridge for the first time, a replacement set of military guards will eventually appear; one of them may carry this weapon. I have a note that says "Pripyat West, in some heavy guards", but if this weapon is in Pripyat, I have yet to find it on the ground or on an NPC. You can also get this weapon by joining the Military faction by talking to General Voronin after enabling Freeplay by killing Koshei in the area behind Chernobyl NPP.

Steyr TMP (SMG)
In Dark Valley, on a table just before Borov's office. This weapon is usually picked up by one of Borov's guards if NPC looting is left on, so look for it on or around their corpses.

Interdynamic KG-9 (SMG)
In Warehouse, in the farm just east of the Merc base in the northwestern corner of the area, on the floor near the campfire in the farmhouse; this weapon could possibly be picked up by a quest NPC if you do a certain quest before going to the farmhouse and NPC looting is left on, so check corpses in the area. Can also be found in Dark Valley, in the long aboveground walkway leading south out of the bandit base, on the floor in one of the widened sections where the stairs lead down and then up again; this weapon seems to always stay there even if NPC looting is turned on. Also known as the Intratec TEC-9.

PPSH-MP41 (assault rifle)
In Bar, sold by the Barkeep after completing X18. Calls itself an SMG but it actually goes in the rifle slot.

Ingram MAC-10 (SMG)
No known spawn location or vendor. Sometimes found in Wild Territory on some roaming Bandits and Mercs. Also sometimes found in Pripyat on some roaming Bandits and Mercs.

FN-2000 (assault rifle)
In Yantar, on the second level of the building with the X16 entrance, on the floor. A very good weapon - the first you will find that is better than the AK-74 Rapid. The FN-2000 is not to be confused with the FN F2000 (see below). This weapon seems to always stay there even if NPC looting is turned on.

PP-19 Bizon (SMG)
Sold by Sakharov in Yantar after completing X16. The best SMG of them all.

FN P90 (SMG)
In Bar, sold by the Barkeep after completing X16.

HK MP-7a3 (SMG)
No known spawn location or vendor, and I've never seen an NPC wield it. You can obtain an MP-7a3 by joining Duty faction by talking to General Voronin after completing X16 and talking to Barkeep; I know of no other way to obtain this weapon.

OTs-33 Pernach (SMG)
In Warehouse, in the Bloodsucker village, in the house just to the west of the water tower, lying on the floor. This weapon always seems to stay there even if NPC looting is left on. Also given to you if you join the Ecologist faction by talking to Sakharov in Yantar.

MG3 (heavy weapon)
In Red Forest, on the floor in the first wooden house to the right after you enter the walled-off complex around the entrance to X10 (the Brain Scorcher); if NPC looting is turned on, this weapon could possibly be picked up by a soldier if one runs into the building, so pick it up before they do. Also found in the area behind Chernobyl NPP, on a flat platform just before and below the tall chimney and burning helicopter on top of the sarcophagus roof, next to the blue roof with many square holes; this weapon may be picked up by a soldier if NPC looting is turned on, and may even be blown off the roof by enemy RPG fire. To equip this weapon, you must wear an exoskeleton armor.

FN F2000 (assault rifle)
Sold by Kanyhalos in Pripyat, at the top of a stairwell in the building just to the east of the secret stash hotel building. This is an excellent upgrade to the FN-2000, with maximum accuracy. Save the game before you trade with Kanyhalos; if he doesn't have the FN F2000 for sale, reload your game and try again until he does. Also, many Monolith soldiers will wield it in Sarcophagus.

Minigun M-134 (heavy weapon)
In Chernobyl NPP, to the east of the first BTR that fires at you, a soldier will definitely be shooting the Minigun at you if NPC looting is on, so check on and around corpses. I have not checked where it is with NPC looting off. To equip this weapon, you must wear an exoskeleton armor.

PKM Machine gun (heavy weapon)
In Chernobyl NPP, just after the first BTR that fires at you, turn west and go past the train engine; southwest of the train engine, you will find the PKM on the floor inside a light-colored caravan. If NPC looting is left on, this weapon could possibly be picked up by a soldier if they retreat into the caravan, so pick it up before they do. To equip this weapon, you must wear an exoskeleton armor.